The Vinar Republic is a defensive powerhouse, drawing inspiration from ancient Spartan warriors and gladiators. Specializing in high defense and focused damage, the Vinar excel at holding the line and punishing enemies who dare approach. Their units, such as Hoplites and Colossi, boast heavy armor and resilience, making them formidable on the battlefield. The Republic also fields specialized units like the Myrmidon, who offers tactical flexibility, and the Demigod, capable of fighting beyond death. While the Vinar struggle with mobility and range, their ability to reinforce their position and counter enemy advances with superior fortitude is unmatched. Strength in perseverance, fortitude, and discipline defines the Vinar, making them a force to be reckoned with in any prolonged engagement.
The Vinar Republic arose from the ashes of a monarchy that once ruled Anatrius, where slavery and oppression defined daily life. In 750BR, a slave named Vinarious ignited a revolution after refusing to kneel before the king. Though executed by the king’s orders, Vinarious became a martyr, and his defiance fueled widespread riots that overthrew the ruling class, leading to the formation of a new government—the Vinar Republic, named in his honor.
The Republic is governed by three distinct branches: the Senate, representing the people; the Aephim, serving as the will of the gods; and the King Elect, a leader chosen by vote but whose power is balanced by the other two branches. The Republic honors many gods, with Zaetos, Arperion, Hydacus, Galena, and Dorathium being the most revered, each representing different aspects of life, death, and nature.
The Colossus is a towering bronze giant, a creation of reverence to the gods of Anatrius. Forged by master artisans and imbued with divine power, these massive constructs serve as both protectors and instruments of destruction for the Vinar Republic. Legend speaks of the gods breathing life into the Colossi during times of great need, allowing them to roam the battlefield and crush enemies with their immense strength. Their bronze bodies are nearly impervious to damage, and their presence strikes fear into the hearts of those who dare challenge the Republic. The Colossus stands as a symbol of the gods’ unwavering favor and as a testament to the Republic’s devotion, embodying both the strength of the earth and the will of the heavens.
Anatrius is a land shaped by its natural defenses and the warrior spirit of its people. Towering mountains, sweeping plains, and scorching deserts define this mystical region. Surrounded by formidable natural barriers, Anatrius is difficult to invade, with only the Crimson Pass in the west allowing passage by foot. To the east, the grand city of Galletria stands as the heart of the Vinar Republic, while to the south lies the warrior city of Thylos, known for its relentless fighters. The northern region is home to the sacred temples of the Aephim, where the will of the gods is upheld. Anatrius is a realm where strength, discipline, and reverence for the gods are interwoven into the land itself.
Galletria, the vibrant heart of the Vinar Republic, pulses with life from its bustling docks to its lively markets. Traders and merchants fill the streets, selling goods from across the seas, while festivals honoring the gods light up the city with music, feasts, and ceremonial games. Citizens wear finely crafted tunics, with the wealthier classes adorned in bronze and gold jewelry, signifying their status. The Great Arena dominates the cultural landscape, where both commoners and nobility gather to witness legendary battles that celebrate strength and honor. The docks bustle with trade, bringing in rare treasures from far-off lands, while the scent of spiced meats and fresh fish fills the air. In Galletria, tradition and commerce intertwine, creating a city defined by both its past and its flourishing present.
Hedias Barbodas, the King Elect of the Vinar Republic, is a man burdened by the weight of his past. Once a lieutenant to King Aeonys, Hedias became a hero during the Battle of Crimson Pass, where his king and fellow soldiers sacrificed their lives to halt the Drokari invasion. Despite surviving, Hedias carries deep survivor’s guilt, having been thrust into a position of leadership he never desired. As a warrior who thrived in the chaos of battle, he now grapples with the responsibilities of diplomacy and rule in a post-war world. Haunted by the memories of his fallen comrades and struggling with the scars of war, Hedias continues to lead the Republic, unsure if he will ever find peace.