Our Story
The year is 2014, and within the halls of a college nestled in Seattle, a new world was quietly being born. What began as a simple spark of imagination in the young mind of Corey Kemper—would grow into something far greater. Eldinar was its name, a land of knights and dragons, magic and war, a world where the seeds of stories and adventure lay waiting to be unearthed.
For six long years, Corey nurtured Eldinar. It evolved and became a sprawling universe, meticulously crafted with concept art, maps, and lore. During this time, it was not just a project but a personal odyssey—a world built by one dreamer, piece by piece, day by day. Every character had a history, every corner of the map a purpose. Yet it remained confined to imagination, waiting for the moment to leap into reality.
Then, in 2020, the world stood still. A global pandemic gripped the planet, and in that moment of isolation, a decision was made. The time had come for Corey to bring the world of Eldinar to life, not as a distant dream, but as a reality. And so, alone, armed with nothing but ambition and passion, the first prototypes of Conquest of Eldinar were made.
It wasn’t until 2022 that fate stepped in again, this time in the form of Ziad Kadry. A skilled programmer, Ziad brought the technical magic needed to transform vision into a living, breathing game. Together, their talents—one in art, the other in code—formed the perfect blend, giving rise to what MythWard Entertainment would soon become.
Conquest of Eldinar draws its inspiration from the stories that shaped our childhoods—the epic battles of Lord of the Rings, the fantastical realms of Warcraft, and even the simple yet enthralling flash games that fueled our creativity as youths. It is a love letter to adventure, a call to heroes who dare to dream.
But MythWard Entertainment is about more than just creating games. It’s about the belief that we shouldn't aim to make what's easy—we must strive to create what’s difficult. The projects that push us to grow, that challenge our creativity, that make us more than we were yesterday. Our games are forged from passion and a desire to inspire a new generation with the values of hope, optimism, and heroism.
We believe in creating stories that teach, inspire, and ignite a sense of wonder in the hearts of those who play. To every player who steps into Eldinar, we offer not just a game, but a world filled with limitless possibility and the chance to become the hero of their own story.
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This is MythWard Entertainment. This is Conquest of Eldinar. Welcome to the journey.
COREY KEMPER
CEO | Creative Director
"You are who you choose to be."
- Hogarth Hughes
ZIAD KADRY
Chief Technical Officer
"When life gives you lemons, make Conquest of Eldinar"
- Ziad Kadry
CONNECT WITH THE DEVS!
BILBO PUGGINS
Emotional Support |
Voice Actor
"Take me for a walk, or give me a bone, your choice I'm not picky"
- Bilbo Puggins
MEET OUR TEAM!
Programmer
"Atra esterni' ono thelduin Mor' rana li'fa unin hjarta onr Un du evari'nya ono varda"
GARRETT CORBIN
ADAM
Programmer
ANTHONY
Programmer
"Some believe it is only great power that can hold evil in check, but that is not what I have found. It is the small everyday deeds of ordinary folk that keep the darkness at bay. Small acts of kindness and love." -Gandalf
ULYSSES MORAN
Programmer
"You got the makings of greatness in you, but you gotta take the helm and chart your own course! Stick to it, no matter the squalls! And when the time comes, you'll get the chance to really test the cut of your sails and show what you're made of!" - John Silver
DARIC SHIRE
Composer
LINLEY BARBA
Artist
MIA SCHUTZ
Animation Artist
ANNA J STONE
Audio Engineer
“I enjoy crafting the screams of tortured Orcs” - Anna
TANE PRIEST
Media Manager
“A Hero need not speak. When he is gone, the world will speak for him” -Halo 3
BRENTON LATIMER
Media Producer
"No one walks in the same river twice." -Heraclitus
At MythWard Entertainment, we’re embarking on an epic quest to bring Conquest of Eldinar to life—a world brimming with magic, mystery, and adventure. But we can’t do it alone. We need as much help as we can get from passionate, driven individuals in all fields of game development. Whether you're an artist, writer, programmer, designer, or sound engineer, your skills can help shape the destiny of this ambitious project.
If you’ve ever dreamed of creating something extraordinary and pushing the boundaries of your craft, now’s your chance. Together, we can build a game that sparks imagination, inspires heroism, and leaves a lasting impact on the world. This is more than a job—it's a calling. Ready to answer?
Apply now and become part of the story.